1.0-
Created Pro Mod.

1.1-
Changed pills density to 3.
Limit uzis to 2.
Removed Scout buff against tanks.
Updated Tabun's exploit blocks to version 19.
Changed Death Toll 4 Horde Intensity in hopes of further balancing it.
Removed props from DaC4 near event and BH4 bridge.
Blocked Tank on Death Toll 1 immediately out of saferoom.
Removed medkits in Death Toll 1 saferoom. (Thanks Tabun)

1.2-
Updated Tabun's exploit blocks to v20.
Replaced 2 uzi limit with a 3 ranged weapon limit.
Attempt to fix long lasting problem from meta, where on occasion 4 sets of pills could spawn on certain maps.(excluding saferoom pills)
Disabled Game Instructor for all players.
Changed Parish 1 map distance to 300.
Update to the way we block multiple scouts, reducing the chance that the scout will disappear when you try to pick it up if someone already has a scout.
Fixed Custom Max Distance spam. (Thanks Jahze)
Removed props from DA4 event and starting saferoom area.
Created a side config 'Pro Mod HR'.
Changed HR clip size to 12.

1.3-
Reduced map distance on a couple maps; DaC3 = 600, NM2 = 500
Added survival bonus. Basically extra points for surviving the map.
Fixed hard rain 2 glitched tank spawn from meta.
Removed custom max distance being shown in health if the map distance is default.
Added support for Detour Ahead.
Updated Tabun's Exploit Blocks to v21.
Removed Scout from Pro Mod.
Replaced all snipers in Pro Mod with shotguns. (Pro Mod HR still has the HR of course.)

1.4-
Increased shotgun ammo to 100.
Reduced uzi ammo to 550.
Replaced military sniper with uzi instead of shotgun, do to complaints of not finding enough uzi ammo.
Removed static survival bonus, returning the health bonus system to how it was in other configs.
Fixed up some mapinfo stuff.
Updated tabun's exploit blocks to version 23.
Removed Dark Carnival 5 "Everything Or Nothing" Forklift.

1.5-
Reduced shotgun ammo back to 80.
Restored uzi ammo to 650.
Replaced hunting rifle with pumpshotgun, and military sniper with silenced uzi.
More mapinfo fixes.
Blocked tank on Dead Center 1 up to 76% due to complaints of a glitched tank spawn.
Tweaked props on No Mercy 1.

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2.0-
Fixed parish finale for those who still play it.
Fixed Tank spawning in the sugar field on c4m3.
Updated mapinfo to include support for custom campaigns; I hate mountains 2, Death Aboard 2, Dark Parish.
Removed bile bomb from Dead Center finale.
Slightly increased horde during 2nd event on Dead Air 4.
Changed Dead Center max distances to default values.
Fixed confogl_off for all configs.
Fixed "Jockey Glitch" thanks to Tabun's plugin.
Updated Metafogl's 1v1, 2v2, 3v3, and hunters configs.
Created a new config "Jockeys".
Blocked Tank spawning right as survivors start the event on Dead Center 3.
Changed Deagle limit to 1 in Pro Mod.
Unblocked Bunny Hopping for survivors in Pro Mod 1v1, 2v2, and 3v3. NOT the main config.
Added the mp5. It will spawn in the place of the Scar.
Updated Tank Damage Announce with colored text. (Thanks CircleSquared)
Updated Tank Percent with colored text. (Thanks CircleSquared)
Updated Tabun's exploit blocks to v24.
Re-Added Props to the end of Dead Air 3. (Glass Hallway)
Re-Added Props to the beginning of Dead Air 4. (Rocks)