"Games"
{
	"left4dead2"
	{
		"Addresses"
		{
			"ZombieManager"
			{
				"windows"
				{
					"signature"	"StartChangeLevel"
					"read"	"293"
				}
				"linux"
				{
					"signature" "TheZombieManager"
					"read" "0"
				}
			}
			"WeaponInfoDatabase"
			{
				"windows"
				{
					"signature" "ReadWeaponDataFromFileForSlot"
					"read" "75"
				}
				"linux"
				{
					"signature" "WeaponInfoDatabase"
				}
			}
			"MeleeWeaponInfoStore"
			{
				"windows"
				{
					"signature" "CTerrorPlayer_GiveNamedItem"
					"read" "340"
				}
				"linux"
				{
					"signature" "CMeleeWeaponInfoStore"
				}
			}
			
			"CDirector"
			{
				"windows"
				{
					"signature" "DirectorMusicBanks_OnRoundStart"				
					"read" "12"					
				}
				"linux"
				{
					"signature" "TheDirector"
				}
			}
		}
		"Offsets"
		{
			/* Offset into CDirector::AreWanderersAllowed */
			"CDirectorScavengeMode"
			{
				"windows"	"11"   /* mov ecx, [esi+offs] */
				"linux"		"13"  /* mov eax, [ebx+offs] */
			}
			
			/* Offset from ConnectClientLobbyCheck to cmp with max players check
			   
			   string #Valve_Reject_Server_Full
			 */
			"ValveRejectServerFullFirst"
			{
				"windows"	"30"  /* cmp eax, [esi+180h] -> cmp eax, imm32 */ 
				"linux"		"0"   /* cmp esi, [ebx+17Ch] -> cmp esi, imm32 */
			}
			
			/* Member variable offset into CTerrorGameRules 
			 *
			 * - Look for CTerrorGameRules::GetVersusMaxCompletionScore, which is ref'd
			 * - by CL4DGameStats::AddSurvivorStats--unique string "CharacterId"
			 */
			"VersusMaxCompletionScore"
			{
				"windows"	"3568"
				"linux"		"3560"
			}
			
			/* Offset into CTerrorPlayer 
			*  Is this right?  How do we find it?
			*/
			"SpawnTimer"
			{
				"windows"	"11308"
				"linux"		"11288"
			}
		}
		
		"Signatures"
		{
			
			/*
			 * CTerrorGameRules::GetTeamScore(int,bool)
			 * Find "Staying on original map %s\n"
			 * -> CDirector::Restart(void)
			 * -> showed up near "info_window"
			 * -> called twice along with another function called twice (CterrorGameRules::UpdateChapterScores)
			 */
			"GetTeamScore"
			{
				"library"  "server"
				"linux"    "@_ZN16CTerrorGameRules12GetTeamScoreEib"
				"windows"  "\x55\x8B\xEC\x8B\x2A\x2A\x85\xC0\x2A\x2A\x33\xC0\x5D\xC2"
				/* 55 8B EC 8B ? ? 85 C0 ? ? 33 C0 5D C2 */
			}
			
			/*
			 * CTerrorGameRules::SetCampaignScores(int,int)
			 * Search for unique string "singlechapter"
			 * -> has two xref from same function, CTerrorGameRules::IsSingleChapterMode()
			 * -> has two xref, one is CRestartGameIssue::ExecuteCommand() (exclude the other, CServerGameDLL::ServerHibernationUpdate(), which has string "FCVAR_NEVER_AS_STRING")
			 * -> CRestartGameIssue::ExecuteCommand() calls CDirectorVersusMode::VoteRestartVersusLevel() (fourth call..?)
			 * -> first call is CTerrorGameRules::SetCampaignScores()
			 * make sure to double check uniqueness when done
			 */
			"SetCampaignScores" 
			{
				"library"  "server"
				"linux"    "@_ZN16CTerrorGameRules17SetCampaignScoresEii"
				"windows"  "\x55\x8B\xEC\x56\x57\x8B\x7D\x08\x8B\xF1\x39\xBE\x2A\x2A\x2A\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x89\xBE\x2A\x2A\x2A\x2A\x8B"
				/* 55 8B EC 56 57 8B 7D 08 8B F1 39 BE ? ? ? ? 74 ? E8 ? ? ? ? 89 BE ? ? ? ? 8B */
			}
			
			/*
			 * CTerrorGameRules::ClearTeamScores(bool)
			 */
			"ClearTeamScores"
			{
				"library"  "server"
				"linux"    "@_ZN16CTerrorGameRules15ClearTeamScoresEb"
				"windows"  "\x55\x8B\xEC\x51\x0F\x57\xC0\x53\x56\x57\x33\xDB\x8B"
				/* 55 8B EC 51 0F 57 C0 53  56 57 33 DB 8B */
			}
			
			/*
			 * CBaseServer::SetReservationCookie(uint64_t, char*, va_list)
			 *  - clear the reservation by setting a cookie of 0
			 */
			"SetReservationCookie" 
			{
				"library"  "engine"
				"linux"    "@_ZN11CBaseServer20SetReservationCookieEyPKcz"
				"windows"  "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x10\x56\x8B\x75\x08\x57\x8B\x7D\x0C\x3B"
				/* 55 8B EC 81 EC ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 53 8B 5D 10 56 8B 75 08 57 8B 7D 0C 3B */
			}
			
			/*
			 * CTerrorPlayer::TakeOverBot
			 * unique string "[TAKEOVER]: %s (%d) possessed %s"
			 */
			"TakeOverBot"
			{
				"library"  "server"
				"linux"    "@_ZN13CTerrorPlayer11TakeOverBotEb"
				"windows"  "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x56\x8D\x85"
				/* 55 8B EC 81 EC ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 53 56 8D 85 */
			}
			
			/*
			 * SurvivorBot::SetHumanSpectator(CTerrorPlayer*)
			 * Very similar to BossZombiePlayerBot::SetHumanSpectator()
			 * SurvivorBot version has 5 xref (one of them is CTerrorPlayer::TakeOverBot), BossZombie has just 1 (CTerrorPlayer::TakeOverBot)
			 */
			"SetHumanSpec"
			{
				"library"  "server"
				"linux"    "@_ZN11SurvivorBot17SetHumanSpectatorEP13CTerrorPlayer"
				"windows"  "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\x2A\x2A\x2A\x2A\x00\x7E\x07\x32\xC0\x5E\x5D\xC2\x04\x00\x8B\x0D"
				/* 55 8B EC 56 8B F1 83 BE ? ? ? ? 00 7E 07 32 C0 5E 5D C2 04 00 8B 0D */
			}

			/*
			 * CDirectorScavengeMode::OnBeginRoundSetupTime
			 *  used to reset the setup timer during scavenge mode
			 * has one of five references to string "ready_countdown"
			 */
			"CDirectorScavengeMode_OnBeginRoundSetupTime"
			{
				"library"  "server"
				"linux"    "@_ZN21CDirectorScavengeMode21OnBeginRoundSetupTimeEv"
				"windows"  "\x55\x8B\xEC\x83\xEC\x10\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x74\x2A\xF3"
				/* 55 8B EC 83 EC 10 56 8B F1 E8 ? ? ? ? 84 C0 74 ? F3 */
			}

			/* CTerrorGameRules::ResetRoundNumber
			 *  used to reset the round number during scavenge mode
 			 * Search for unique string "singlechapter"
			 * -> has two xref from same function, CTerrorGameRules::IsSingleChapterMode()
			 * -> has two xref, one is CRestartGameIssue::ExecuteCommand() (exclude the other, CServerGameDLL::ServerHibernationUpdate(), which has string "FCVAR_NEVER_AS_STRING")
			 * -> calls CTerrorGameRules::GetMissionFirstMap (TODO more detail on where this is)
			 * -> xref from CDirector::Rematch
			 * -> CTerrorGameRules::ResetRoundNumber is called right before CTerrorGameRules::IsVersusMode
			 */
			"CTerrorGameRules_ResetRoundNumber"
			{
				"library" 	"server"
				"linux"		"@_ZN16CTerrorGameRules16ResetRoundNumberEv"
				"windows" 	"\x56\x8B\xF1\x83\xBE\x2A\x2A\x2A\x2A\x00\x74\x2A\xE8\x2A\x2A\x2A\x2A\xC7\x86\x2A\x2A\x2A\x2A\x00\x00\x00\x00\x5E\xC3"
				/* 56 8B F1 83 BE ? ? ? ? 00 74 ? E8 ? ? ? ? C7 86 ? ? ? ? 00 00 00 00 5E C3 */
			}
			
			/* CTerrorGameRules::SetRoundEndTime(float)
			 *  used to freeze the scavenge game clock
			 * start with unique string "scavenge_round_halftime" in function CDirectorScavengeMode::EndScavengeRound
			 * -> first call in CDirectorScavengeMode::EndScavengeRound
 			 */
			"CTerrorGameRules_SetRoundEndTime"
			{
				"library"  "server"
				"linux"    "@_ZN16CTerrorGameRules15SetRoundEndTimeEf"
				"windows"  "\x55\x8B\xEC\x56\x8B\xF1\xF3\x0F\x10\x86\x2A\x2A\x2A\x2A\x0F\x2E\x45\x08\x9F\x57"
				/* 55 8B EC 56 8B F1 F3 0F  10 86 ? ? ? ? 0F 2E 45 08 9F 57 */
			}
			
			
			/* CDirector::AreWanderersAllowed(void)
			*  Used to get offset for CDirectorScavengeMode 
			*	*(director + offset) == ptr to CDirectorScavengeMode
			*  has unique string "AlwaysAllowWanderers"
 			*/
			"CDirector_AreWanderersAllowed"
			{
				"library"  "server"
				"linux"    "@_ZNK9CDirector19AreWanderersAllowedEv"
				"windows"  "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x8D\x45\xFF"
				/* 55 8B EC 83 EC ? 56 8B  F1 8B 8E ? ? ? ? 8D 45 FF */
			}
			
			/* Used solely to get the offset for TheDirector
			*  CDirectorMusicBanks::OnRoundStart 
			*  Has unique string "Event.Reveal"
			*/
			"DirectorMusicBanks_OnRoundStart"
			{
				"library"  "server"
				"windows"  "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84"
				/* 55 8B EC 83 EC ? 56 57 8B F9 8B 0D ? ? ? ? E8 ? ? ? ? 84 */

			}
			
			/* Find the Director/ZombieManager singleton classes */
			
			"TheDirector"
			{
				"library"	"server"
				"linux"		"@TheDirector"
			}
			
			"TheZombieManager"
			{
				"library"	"server"
				"linux"		"@TheZombieManager"
			}
			
			/* Find the WeaponInfo Database dictionary */
			"WeaponInfoDatabase"
			{
				"library"	"server"
				"linux"		"@_ZL20m_WeaponInfoDatabase"
			}
			
			/* We can find the WeaponInfoDatabase location in this sub on windows 
			 *
			 * - Look for "scripts/%s", should be the ref that's furthest into a func.
			 *  OR
			 *  Look for unique string "scripts/weapon_manifest.txt", then look in same func for almost unique string "Expecting 'file', got %s\n", should be two calls before that string
			*/
			"ReadWeaponDataFromFileForSlot"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x8B\x45\x14\x53\x8B\x5D\x10"
				/* 55 8B EC 81 EC ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 8B 45 14 53 8B 5D 10 */
			}
			
			/* Find the Melee Weapon Info dictionary */
			"CMeleeWeaponInfoStore"
			{
				"library"	"server"
				"linux"		"@g_MeleeWeaponInfoStore"
			}
			
			/* We can find the CMeleeWeaponInfo location in this sub on windows 
			 *
			 * - "NULL Ent '%s' in GiveNamedItem!\n" is unique in thie function
			 * - There are at least 3 calls using the g_MeleeWeaponInfoStore here--use some brain for offset.
			 */
			"CTerrorPlayer_GiveNamedItem"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x8B\x45\x14\x53\x8B\x5D\x08"
					/* 55 8B EC 81 EC ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 8B 45 14 53 8B 5D 08 */
			}
			
			/*
			 * CDirector::RestartScenarioFromVote(const char*)
			 * Search for unique string "singlechapter"
			 * -> has two xref from same function, CTerrorGameRules::IsSingleChapterMode()
			 * -> has two xref, one is CRestartGameIssue::ExecuteCommand() (exclude the other, CServerGameDLL::ServerHibernationUpdate(), which has string "FCVAR_NEVER_AS_STRING")
			 * -> Last call in CRestartGameIssue::ExecuteCommand
			 */
			"RestartScenarioFromVote"
			{
				"library"  "server"
				"linux"    "@_ZN9CDirector23RestartScenarioFromVoteEPKc"
				"windows"  "\x55\x8B\xEC\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\x85"
				/* 55 8B EC 56 8B F1 8B 0D  ? ? ? ? 57 85 */
			}
			
			/*
			* ZombieManager::SpawnSpecial(ZombieClassType, Vector  const&, QAngle  const&)
			* Be careful, there are a few overrides for SpawnSpecial
			* Make sure the one you have has like 11 xrefs, 6 from CCommentaryZombieSpawner::InputSpawnZombie
			* To find, look for non-unique string "common_", has three refs, one ref will have strings for all classes, that's CCommentaryZombieSpawner::InputSpawnZombie
			*/
			"SpawnSpecial"
			{ 
				"library"  "server"
				"linux"    "@_ZN13ZombieManager12SpawnSpecialE15ZombieClassTypeRK6VectorRK6QAngle"
				"windows"  "\x55\x8B\xEC\x53\x8B\x5D\x08\x8D\x43\xFF\x56"
				/* 55 8B EC 53 8B 5D 08 8D 43 FF 56 */
			}

			/*
			 * ZombieManager::SpawnTank(Vector  const&, QAngle  const&)
			 *
			 * find by Navarea variant method and "Failed to find a tank spawn position i"
			 * OR 			
			 * To find, look for non-unique string "common_", has three refs, one ref will have strings for all classes, that's CCommentaryZombieSpawner::InputSpawnZombie
			 * SpawnTank will be called after string "tank"
			 */
			"SpawnTank"
			{ 
				"library"  "server"
				"linux"    "@_ZN13ZombieManager9SpawnTankERK6VectorRK6QAngle"
				"windows"  "\x55\x8B\xEC\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x78\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x39"
				/* 55 8B EC 57 8B F9 8B 0D ? ? ? ? E8 ? ? ? ? 85 C0 78 ? 8B 0D ? ? ? ? 39 */
			}

			/*
			 * ZombieManager::SpawnWitch(Vector  const&, QAngle  const&)
			 *
			 * find by Navarea variant method and "Failed to find a witch spawn position i"
			 * OR 			
			 * To find, look for non-unique string "common_", has three refs, one ref will have strings for all classes, that's CCommentaryZombieSpawner::InputSpawnZombie
			 * SpawnWitch will be called after string "witch"
			 */
			"SpawnWitch"
			{ 
				"library"  "server"
				"linux"    "@_ZN13ZombieManager10SpawnWitchERK6VectorRK6QAngle"
				"windows"  "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x78\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x39\x81"
				/* 55 8B EC 8B 0D ? ? ? ? E8 ? ? ? ? 85 C0 78 */
			}

			/*
			* ZombieManager::SpawnWitchBride(Vector  const&, QAngle  const&)
			* Has three xref, one is CInfoZombieSpawn::SpawnZombie (shared with SpawnWitch above)
			* where SpawnWitch is the third call after string "bride", and SpawnWitchBride is the second call after "bride"
			*/
			"SpawnWitchBride"
			{ 
				"library"  "server"
				"linux"    "@_ZN13ZombieManager15SpawnWitchBrideERK6VectorRK6QAngle"
				"windows"  "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75"
				/* 55 8B EC 8B 0D ? ? ? ? E8 ? ? ? ? 85 C0 75 */
			}
			
			/*
			* CDirectorVersusMode::OnVersusRoundStarted()
			* Unused?  Nothing in source accesses this signature
			* Last call in CDirector::OnFirstSurvivorLeftSafeArea()
			* Also has string "versus_round_start"
			*/
			"OnVersusRoundStarted"
			{ 
				"library" "server"
				"linux" "@_ZN19CDirectorVersusMode20OnVersusRoundStartedEv"
				"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\xA1\x2A\x2A\x2A\x2A\xF3\x0F\x2A\x2A\x2A\x51\xF3\x0F\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B"
				/* 8B 0D ? ? ? ? 85 C9 74 ? A1 ? ? ? ? F3 0F ? ? ? 51 F3 0F ? ? ? E8 ? ? ? ? 8B */
			}
			
			/*
			 * CDirector::OnFirstSurvivorLeftSafeArea(CTerrorPlayer *)
			 *
			 * string "Allowing spawning - %s left safe area\n"
			 */
			"OnFirstSurvivorLeftSafeArea"
			{ 
				"library"  "server"
				"linux"    "@_ZN9CDirector27OnFirstSurvivorLeftSafeAreaEP13CTerrorPlayer"
				"windows"  "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\x7D\x2A\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x57\xE8"
				/* 55 8B EC 83 EC ? 56 57 8B 7D ? 8B F1 8B 8E ? ? ? ? 57 E8 */
			}
			
			/*
			 * CDirector::GetScriptValue(const char*, int)
			 * Find CTerrorPlayer::OnRevived(), then look for string SurvivorMaxIncapacitatedCount
			 * If you look for string "No conversion from %s to int now\n" you will be one call too deep
			 */
			"CDirector_GetScriptValueInt"
			{
				"library"  "server"
				"linux"    "@_ZN9CDirector14GetScriptValueEPKci"
				"windows"  "\x55\x8B\xEC\x8B\x81\x2A\x2A\x2A\x2A\x83\xEC\x10\x83\xF8\xFF\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x45\x2A\x8B"
				/* 55 8B EC 8B 81 ? ? ? ? 83 EC 10 83 F8 FF ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 8B 45 ? 8B */
			}
			
			/*
			 * CDirector::GetScriptValue(const char*, float)
			 * Called in CDirector::OnMobRushStart
			 */
			"CDirector_GetScriptValueFloat"
			{
				"library"  "server"
				"linux"    "@_ZN9CDirector14GetScriptValueEPKcf"
				"windows"  "\x55\x8B\xEC\x8B\x81\x2A\x2A\x2A\x2A\x83\xEC\x10\x83\xF8\xFF\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xD9"
				/* 55 8B EC 8B 81 ? ? ? ? 83 EC 10 83 F8 FF ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? D9 */
			}
			
			/*
			 * CDirector::GetScriptValue(const char*, const char*, char*, int)
			 * unique string "OnChangeFinaleMusic", call right after it
			 */
			"CDirector_GetScriptValueString"
			{
				"library"  "server"
				"linux"    "@_ZN9CDirector14GetScriptValueEPKcS1_Pci"
				"windows"  "\x55\x8B\xEC\x8B\x81\x2A\x2A\x2A\x2A\x83\xEC\x2A\x56\x8B"
				/* 55 8B EC 8B 81 ? ? ? ? 83 EC ? 56 8B */
			}
			
			/*
			 * CDirector::IsFinaleEscapeInProgress(void)
			 * unique string "#L4D_idle_spectator" in CTerrorPlayer::PreThink()
			 * CDirector::IsFinaleEscapeInProgress is a couple calls before the string, and a couple calls after CountdownTimer::Now
			 */
			"CDirector_IsFinaleEscapeInProgress"
			{
				"library" "server"
				"linux" "@_ZNK9CDirector24IsFinaleEscapeInProgressEv"
				"windows" "\x8B\x81\x2A\x2A\x2A\x2A\x83\x38\x2A\x75\x03\x32\xC0\xC3\x33\xC0\x83\xB9\x2A\x2A\x2A\x2A\x02\x0F\x94\xC0\xC3"
				/* 8B 81 ? ? ? ? 83 38 ? 75 03 32 C0 C3 33 C0 83 B9 ? ? ? ? 02 0F 94 C0 C3 */
			}
			
			/*
			 * CTerrorPlayer::CanBecomeGhost(bool areSpawnsDisabled)
			 * unique string "ghost_spawn_time"
			 */
			"CTerrorPlayer_CanBecomeGhost"
			{
				"library"  "server"
				"linux"    "@_ZN13CTerrorPlayer14CanBecomeGhostEb"
				"windows"  "\x53\x8B\xDC\x83\xEC\x2A\x83\xE4\xF0\x83\xC4\x2A\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF1\xE8\x0E"
				/* 53 8B DC 83 EC ? 83 E4 F0 83 C4 ? 55 8B 6B 04 89 6C 24 04 8B EC 83 EC ? 56 57 8B F1 E8 0E */
			}
			
			/*
			 * CTerrorPlayer::OnEnterGhostState()
			 * almost unique string spawnmode_bar has three refs, one ref has strings "zombieClass" and "data"
			 */
			"CTerrorPlayer_OnEnterGhostState"
			{
				"library"  "server"
				"linux"    "@_ZN13CTerrorPlayer17OnEnterGhostStateEv"
				"windows"  "\x55\x8B\xEC\x83\xEC\x08\x53\x56\x8B\xF1\x8B\x86\x2A\x2A\x2A\x2A\x8B"
				/* 55 8B EC 83 EC 08 53 56 8B F1 8B 86 ? ? ? ? 8B */
			}
			
			/*
			 * CDirector::IsFinale(void)const
			 */
			"CDirector_IsFinale"
			{
				"library"  "server"
				"linux"    "@_ZNK9CDirector8IsFinaleEv"
				"windows"  "\x8B\x81\x2A\x2A\x2A\x2A\x33\xC9\x83\x38\x2A\x0F\x95\xC0\xC3"
				/* 8B 81 ? ? ? ? 33 C9 83 38 ? 0F 95 C0 C3 */
			}
			
			/*
			 * CDirector::TryOfferingTankBot(void)
			 * unique string "Tank offer: Starting the lottery\n"
			 */
			"TryOfferingTankBot"
			{
				"library"  "server"
				"linux"    "@_ZN9CDirector18TryOfferingTankBotEP11CBaseEntityb"
				"windows"  "\x55\x8B\xEC\x51\x83\x7D\x08\x00\x56\x8B\xF1\x89"
				/* 55 8B EC 51 83 7D 08 00 56 8B F1 89 */
			}
			
			/*
			 * CDirector::OnMobRushStart(void) - used by boomer and natural horde functions. Resets natural horde timer.
			 *
			 * find by String: "MobMinSize", its inlined in Windows
			 */
			"OnMobRushStart"
			{
				"library"  "server"
				"linux"    "@_ZN9CDirector14OnMobRushStartEv"
				"windows"  "\x55\x8B\xEC\x83\xEC\x08\xA1\x2A\x2A\x2A\x2A\xF3\x0F\x10\x40\x2A\x56\x57\x51"
				/* 55 8B EC 83 EC 08 A1 ? ? ? ? F3 0F 10 40 ? 56 57 51 */
			}
			
			/*
			 * ZombieManager::SpawnITMob(int) - used for bile hordes, increases spawn count
			 *
			 * search for unique strings with "SpawnITMob"
			 */
			"Zombiemanager_SpawnITMob"
			{
				"library"  "server"
				"linux"    "@_ZN13ZombieManager10SpawnITMobEi"
				"windows"  "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\xF3\x0F\x10\x40\x2A\x56\x57"
				/* 55 8B EC A1 ? ? ? ?  F3 0F 10 40 ? 56 57 */
			}
			
			/*
			 * ZombieManager::SpawnMob(int) - used for natural/z_spawn 
			 *		hordes, increases spawn count and calls horde music, etc
			 *
			 * search for unique strings with "SpawnMob"
			 */
			"Zombiemanager_SpawnMob"
			{
				"library"  "server"
				"linux"    "@_ZN13ZombieManager8SpawnMobEi"
				"windows"  "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\xF3\x0F\x10\x40\x2A\x83\xEC\x2A\x53\x56\x57"
				/* 55 8B EC A1 ? ? ? ? F3 0F 10 40 ? 83 EC ? 53 56 57 */
			}
			
			/*
			 *   CTerrorPlayer::OnStaggered(CBaseEntity *, Vector  const*) - used by L4D2 on Survivors, causes staggering (e.g. Charger Impact nearby)
			 *
			 * - string "PlayerShoved" has 3 refs, the one furthest into a function should be this one.
			 */
			"CTerrorPlayer_OnStaggered"
			{
				"library"	"server"
				"linux"	"@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector"
				"windows" "\x53\x8B\xDC\x83\xEC\x2A\x83\xE4\xF0\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x73\x08"
				/* 53 8B DC 83 EC ? 83 E4 F0 83 C4 04 55 8B 6B 04 89 6C 24 04 8B EC 83 EC ? 56 57 8B F1 E8 ? ? ? ? 84 C0 0F 85 73 08 
				 * Using a long local jump as the unique portion (last few bytes of sig)
				 */
			}
			
			/*
			 *   CTerrorPlayer::OnShovedBySurvivor(CTerrorPlayer*, Vector  const&) - used by L4D2 on Special Infected (got melee'd)
			 * unique string "jockey_ride" in CTerrorPlayer::OnLeptOnSurvivor(), look up for "JockeyZombie.Ride", look up for var_14, CTerrorPlayer::OnShovedBySurvivor is call after that
			 */
			"CTerrorPlayer_OnShovedBySurvivor"
			{
				"library"    "server"
				"linux"    "@_ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector"
				"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x0C\x56\x57\x8B\x7D\x08\x8B\xF1"
				/* 55 8B EC 81 EC ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 53 8B 5D 0C 56 57 8B 7D 08 8B F1 */
			}
			
			/*
			 *   CTerrorPlayer::GetWalkTopSpeed(void)const
			 *  an xref from GetRunTopSpeed
			 */
			"CTerrorPlayer_GetWalkTopSpeed"
			{
				"library"	"server"
				"linux"	"@_ZNK13CTerrorPlayer15GetWalkTopSpeedEv"
				"windows" "\x56\x8B\xF1\x80\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\x5E\xE9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x50\xE8"
				/* 56 8B F1 80 ? ? ? ? ? ? 74 ? 5E E9 ? ? ? ? E8 ? ? ? ? 50 E8 */
			}
			
			/*
			 *   CTerrorPlayer::GetRunTopSpeed(void)const
			 *
			 * - Only references to float value 115.0 (00 00 E6 42) are in this func.
			 */
			"CTerrorPlayer_GetRunTopSpeed"
			{
				"library"	"server"
				"linux"	"@_ZNK13CTerrorPlayer14GetRunTopSpeedEv"
				"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x06\x8B\x90\x2A\x2A\x2A\x2A\xFF\xD2\x84\xC0\x74\x0D\xA1\x2A\x2A\x2A\x2A\xD9\x40\x2A\x5E"
				/* 55 8B EC 83 EC ? 56 8B F1 8B 06 8B 90 ? ? ? ? FF D2 84 C0 74 0D A1 ? ? ? ? D9 40 ? 5E */
			}
			
			/*
			 *   CTerrorPlayer::GetCrouchTopSpeed(void)const
			 *  an xref from GetRunTopSpeed
			 */
			"CTerrorPlayer_GetCrouchTopSpeed"
			{
				"library"	"server"
				"linux"	"@_ZNK13CTerrorPlayer17GetCrouchTopSpeedEv"
				"windows" "\x56\x8B\xF1\x80\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\x5E\xE9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xF8"
				/* 56 8B F1 80 ? ? ? ? ? ? 74 ? 5E E9 ? ? ? ? E8 ? ? ? ? 83 F8 */
			}

			/*
			*  CTerrorPlayer::OnRevived(void)
			*
			*  ->Search for string "revive_success", then open vtables window. Should be the 5th member.
			*  Left4Downtown2 patches this function, which will prevent Sourcemod from finding it
			*  That is why the first six bytes are wild cards (five bytes for detour + nop fill the remaining bytes of the instructions)
			*/
			"CTerrorPlayer_OnRevived"
			{
				"library"   "server"
				"linux"     "@_ZN13CTerrorPlayer9OnRevivedEv"
				"windows"   "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\xF1\x8B\x06\x8B\x90\x2A\x2A\x2A\x2A\x57\xff\xd2\x84\xc0\x0f\x84\x2A\x2A\x2A\x2A\x8B\xCE"
				/* ? ? ? ? ? ? 53 56 8B F1 8B 06 8B 90 ? ? ? ? 57 ff d2 84 c0 0f 84 ? ? ? ? 8B CE */
			}
			
			/*
			 *   GetDifficulty(void)
			 */
			"GetDifficulty"
			{
				"library"	"server"
				"linux"	"@_Z13GetDifficultyv"
				"windows" "\xA1\x2A\x48\x7A\x10\xC3"
				/* A1 ? 48 7A 10 C3 */
			}
			
			/*
			 *	 CTerrorGameRules::HasConfigurableDifficultySetting(void)
			 *
			 * - Look for string "hasdifficulty"
			 */
			"HasConfigurableDifficulty"
			{
				"library"	"server"
				"linux"		"@_ZN16CTerrorGameRules32HasConfigurableDifficultySettingEv"
				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x75\x1B\xE8\x2A\x2A\x2A\x2A\x84"
				/* 8B 0D ? ? ? ? 85 C9 75 1B E8 ? ? ? ? 84 */
			}
			
			/*
			 *   CTerrorGameRules::GetSurvivorSet(void)
			 *
			 * - string "survivor_set"
			 */
			"GetSurvivorSet"
			{
				"library"	"server"
				"linux"	"@_ZN16CTerrorGameRules14GetSurvivorSetEv"
				"windows" "\x55\x8B\xEC\x51\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x53"
				/* 55 8B EC 51 8B 0D ? ? ? ? 8B 01 8B 50 ? 53 */
			}
			
			/*
			 *   CTerrorGameRules::FastGetSurvivorSet(void)
			 *
			 * - Should be 2 calls after "DistToMechanic" in CTerrorPlayer::ModifyOrAppendCriteria
			 */
			"FastGetSurvivorSet"
			{
				"library"	"server"
				"linux"	"@_ZN16CTerrorGameRules18FastGetSurvivorSetEv"
				"windows" "\xA1\x2A\x2A\x2A\x2A\x85\xC0\x75\x0A\xE8"
				/* A1 ? ? ? ? 85 C0 75 0A E8 */
			}
			
			/*
			 *	CDirectorVersusMode::GetMissionVersusBossSpawning(float&, float&, float&, float&)
			 *
			 * - string "versus_boss_spawning" hits in 2 functions: This short func and the much longer InitVersusBossSpawning
			 */
			 
			"GetMissionVersusBossSpawning"
			{
				"library"	"server"
				"linux"		"@_ZN19CDirectorVersusMode28GetMissionVersusBossSpawningERfS0_S0_S0_"			
				"windows"	"\x55\x8B\xEC\x6A\x00\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\x85"
				/* 55 8B EC 6A 00 E8 ? ? ? ? 83 C4 04 85 */
			}
			
			/*
			 *	CTerrorGameRules::GetMissionCurrentMap(KeyValues **)
			 *
			 * - Look for string "chapter" (unique on windows only) in CDirector:OnMapLoaded.
			 * - Function called right before that with 0 as arg.
			 * NOTE/WARNING: This function is incredibly non-unique!!!! Replace with a native implementation!!
			 */
			"GetMissionCurrentMap"
			{
				"library"	"server"
				"linux" 	"@_ZN16CTerrorGameRules20GetMissionCurrentMapEPP9KeyValues"
				"windows"	"\x55\x8B\xEC\x56\x57\x8B\x7D\x08\x85\xFF\x74\x06\xC7\x07\x00\x00\x00\x00\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x28\xFF\xD2\x8B\x10\x8B\xC8\x8B\x42\x04\x6A\x00\xFF\xD0\x8B\xF0\x85\xF6\x75\x04\x5F\x5E\x5D\xC3\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x11\x8B\x42\x08\x57\x56\xFF\xD0\x8B"
				/* 
				 * 68 byte signature. Fuck me.
				 * 55 8B EC 56 57 8B 7D 08 85 FF 74 06 C7 07 00 00 00 00 8B 0D ? ? ? ? 8B 01 8B 50 28 FF D2 8B 10 8B C8 8B 42 04 6A 00 FF D0 8B F0 85 F6 75 04 5F 5E 5D C3 8B 0D ? ? ? ? 8B 11 8B 42 08 57 56 FF D0 8B 
				 */
			}

			/*
			 *	CThrow::ActivateAbililty()
			 *		Start a tank rock throw
			 * 
			 * - "HulkZombie.Throw.Fail" has 2 refs in this function. Should be easy to find.
			 */
			"CThrowActivate"
			{
				"library"	"server"
				"linux"		"@_ZN6CThrow15ActivateAbilityEv"
				"windows"	"\x55\x8B\xEC\x51\x53\x8B\xD9\x8B\x83\x2A\x2A\x2A\x2A\x83"
				/* 55 8B EC 51 53 8B D9 8B 83 ? ? ? ? 83 */
			}
			
			/*
			 *	CTerrorMeleeWeapon::StartMeleeSwing(CTerrorPlayer *, bool)
			 *
			 *  find "melee attack failed - !IsWeaponVisible" in CTerrorWeapon::PrimaryAttack and look for a call (being passed ptr and float) followed by some sse xmm0 calls.
			 */
			"StartMeleeSwing"
			{
				"library"	"server"
				"linux"		"@_ZN18CTerrorMeleeWeapon15StartMeleeSwingEP13CTerrorPlayerb"
				"windows"	"\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x86\x2A\x2A\x2A\x2A\x50\xB9"
				/* 55 8B EC 53 56 8B F1 8B 86 ? ? ? ? 50 B9 */
			}
			
			/*
			 *	CDirectorScriptedEventManager::SendInRescueVehicle(void)
			 *
			 *  find by String "FinaleEscapeStarted"
			 */
			"SendInRescueVehicle"
			{
				"library"  "server"
				"linux"    "@_ZN29CDirectorScriptedEventManager19SendInRescueVehicleEv"
				"windows"  "\x55\x8B\xEC\x83\xEC\x18\x56\x68\x2A\x2A\x2A\x2A\x8B\xF1"
				/* 55 8B EC 83 EC 18 56 68 ? ? ? ? 8B F1 */
			}
			
			/*
			 *	CDirectorScriptedEventManager__ChangeFinaleStage(int, char arg, int)
			 * or CDirectorScriptedEventManager::ChangeFinaleStage(CDirectorScriptedEventManager::FinaleStageType,char  const*)
			 *
			 *  find by String "CHANGEFINALESTAGEOVERRIDE: %s\n"
			 */
			"ChangeFinaleStage"
			{
				"library"	"server"
				"linux"		"@_ZN29CDirectorScriptedEventManager17ChangeFinaleStageENS_18ScriptedEventStageEPKc"
				"windows"	"\x55\x8B\xEC\x81\xEC\x2A\x2A\x00\x00\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x08\x56\x8B\x75\x0C\x57\x53"
				/* 55 8B EC 81 EC ? ? 00 00 A1 ? ? ? ? 33 C5 89 45 FC 53 8B 5D 08 56 8B 75 0C 57 53 */
			}

			/*
			 *	CDirectorVersusMode::EndVersusModeRound(bool)
			 *  Updates scores using a bunch of CTerrorGameRules calls and triggers the fullscreen_vs_scoreboard viewport panel
			 *
			 *  find by String "fullscreen_vs_scoreboard", and look for a func which also creates a "scores" kv and sets values for "t1", "t2", "c1", "c2", and "tiebreak"
			 */
			"EndVersusModeRound"
			{
				"library"	"server"
				"linux"		"@_ZN19CDirectorVersusMode18EndVersusModeRoundEb"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x84"
				/* 55 8B EC 83 EC ? 57 8B F9 E8 ? ? ? ? 84 C0 0F 84 */
			}

			/*
			 *	int CBaseAnimating::SelectWeightedSequence(int Activity)
			 *
			 * - Called at the end of CTerrorPlayer::SelectWeightedSequence() (found via string "Hulk_RunAttack1_Gesture")
			 * NOTE - WARNING - This function should probably be hooked using vtable methods!!!!!!!! DEPRECATE
			 */
			"SelectWeightedSequence"
			{
				"library"	"server"
				"linux"		"@_ZN14CBaseAnimating22SelectWeightedSequenceE8Activity"
				"windows"	"\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\x2A\x2A\x2A\x2A\x00\x57\x8B\xBE"
				/* 55 8B EC 56 8B F1 83 BE ? ? ? ? 00 57 8B BE */
			}
			
			/*
			 * InfoChangelevel::StartChangeLevel(Checkpoint  const*)
			 * 
			 * Used for finding ZombieManager on Windows
			 * - String "Would change level, but not going to!\n" is unique to this function
			 */
			"StartChangeLevel"
			{
				"library"	"server"
				"linux"		"@_ZN15InfoChangelevel16StartChangeLevelEPK10Checkpoint"
				"windows"	"\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x78\x30\x00\x56\x8B\xF1\x74"
				/* 55 8B EC A1 ? ? ? ? 83 78 30 00 56 8B F1 74 */
			}
			
			/*
			*  SurvivorBot::UseHealingItems(Action<SurvivorBot> *)
			*  Called by the game when deciding whether the bots should use any healing items
			*  unique string "Trying to heal a friend"
			*/
			"UseHealingItems"
			{
				"library"	"server"
				"linux"    "@_ZN11SurvivorBot15UseHealingItemsEP6ActionIS_E"
				"windows"  "\x55\x8B\xEC\x83\xEC\x20\x53\x56\x8B\xD9\x57\x8D\x8B"
				/* 55 8B EC 83 EC 20 53 56 8B D9 57 8D 8B */
			}
			
			/*
			*  SurvivorBot::FindScavengeItem(float)
			*  Called by the game when deciding what items a bot should attempt to pick up
			*  Despite name, has nothing to do with scavenge game mode
			*  SurvivorBot::ScavengeNearbyItems(Action<SurvivorBot>*) has almost unique string "Scavenging something"
			*  FindScavengeItem(float) is called with 420.0 (0x43D20000) as its argument
			*/
			"FindScavengeItem"
			{
				"library"	"server"
				"linux"    "@_ZNK11SurvivorBot16FindScavengeItemEf"
				"windows"  "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x56\x57\x8B\xF9\x8B\x97\x2A\x2A\x2A\x2A\x8D\x85"
				/* 55 8B EC 81 EC ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 53 56 57 8B F9 8B 97 ? ? ? ? 8D 85 */
			}
			

/*********************************************************************
****************** PLAYER SLOTS PATCHING *****************************
*********************************************************************/

			/*
			* CTerrorGameRules::GetMaxHumanPlayers(void)
			* We just override the return value to our own
			* 
			* This method is called for max players when viewing server info
			* Overriding this on Linux changes the server browser maxplayers
			*
			* On Windows overriding it doesn't fix the server browser,
			* but it does break scavenge mode (like the map doesn't support scavenge)
			*
			* Find via string "playercontrolledzombies", unique in Linux, inlined a few times in Windows
			* look for an inline that is very short and returns either 8 or 4 as a result
			* Commented out since the note above suggests it breaks scavenge?
			* Since it is inlined, its signature will look a LOT like CTerrorGameRules::HasPlayerControlledZombies()
			* this sig is probably also excessively wild carded (lots of very short local jumps that are probably safe)
			*/
			"GetMaxHumanPlayers"
			{
				"library" "server"
				"linux" "@_ZNK16CTerrorGameRules18GetMaxHumanPlayersEv"
//				"windows" "\xF7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\x2A\x2A\x2A\x2A\xEB\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x40\x2A\x85\xC0\x75\x2A\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x11\x50\x8B\x2A\x2A\xFF\xD0\x85\xC0\x74\x2A\x6A\x00\x68\x2A\x2A\x2A\x2A\x8B\xC8\xE8\x2A\x2A\x2A\x2A\x85\xC0\xB8"
				/*  F7 05 ? ? ? ? ? ? ? ? 74 ? B8 ? ? ? ? EB ? A1 ? ? ? ? 8B 40 ? 85 C0 75 ? B8 ? ? ? ? 8B ? ? ? ? ? 8B 11 50 8B ? ? FF D0 85 C0 74 ? 6A 00 68 ? ? ? ? 8B C8 E8 ? ? ? ? 85 C0 B8 */
			}
			
			/*
			* Total Number of Players Supported (Steam Group/Lobby)
			* Currently disabled - SourceMod unable to look up other libraries.
			*
				"GetTotalNumPlayersSupported"
				{
					"library"       "matchmaking_ds"
					"linux"         "@_ZN11CMatchTitle27GetTotalNumPlayersSupportedEv"
				}
			*/
			
			/* CServerGameClients::GetPlayerLimits(int& , int&, int&)
			*  Sig is still broken, cannot find in Windows
			*/
			"GetPlayerLimits"
			{
				"library"	"server"
				"linux"		"@_ZNK18CServerGameClients15GetPlayerLimitsERiS0_S0_"
//				"windows"    "\x8B\x44\x24\x04\x8B\x4C\x24\x08\xC7\x00\x2A\x2A\x2A\x2A\xC7\x01\x2A\x2A\x2A\x2A\x8B\x10"
					/* 8B 44 24 04 8B 4C 24 08 C7 00 ? ? ? ? C7 01 ? ? ? ? 8B 10 */
			}
			
			/*
			* int CBaseServer::GetMasterServerPlayerCounts(int &, int &, int &)
			* 
			* Used to override server browser maxplayers reporting (Windows)
			* Search for string: "increased_maxplayers", call is just before the string
			*/
			"GetMasterServerPlayerCounts"
			{
				"library" "engine"
				"linux" "@_ZN11CBaseServer27GetMasterServerPlayerCountsERiS0_S0_"
				"windows"    "\x55\x8B\xEC\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\x4D\x2A\x89\x01\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74"
                /* windows: 55 8B EC 56 8B F1 E8 ? ? ? ? 8B 4D ? 89 01 8B 0D ? ? ? ? 85 C9 74 */
			}
			
			/* Not an actual function,
			   this is inside CBaseServer::ConnectClient (a jz instruction)
			   
			   use it to remove skippable code when sv_allow_lobby_connect 0
			   */
			"ConnectClientLobbyCheck"
			{
				/* look for jz between "#Valve_Reject_Server_Full" and "#Valve_Reject_Bad_Password" in Windows
				 * On Linux, this points directy at the cmp for "#Valve_Reject_Server_Full" instead of the jz for the lobby
				 * For 2.1.2.5 this offset was ebx+17Ch on Linux and esi+180h on Windows */
				"library"	"engine"
				"linux"		"\x3B\xB3\x2A\x2A\x2A\x2A\x0F\x8E\x2A\x2A\x2A\x2A\x8B\x03\xC7\x44\x24\x08\x2A\x2A\x2A\x2A\x89"
                /* 3B B3 ? ? ? ? 0F 8E ? ? ? ? 8B 03 C7 44 24 08 ? ? ? ? 89 */

				"windows"    "\x74\x2A\x8B\x55\x2A\x8B\x06\x8B\x7A\x2A\x8B\x50"
                /* windows: 74 ? 8B 55 ? 8B 06 8B 7A ? 8B 50 */
			}
			
			
			/* Not an actual function,
			   This rejects players when there are all full human players
			   
			   jl just before string "Human player limit reached (%d/%d)"
			   
			   deprecated on linux: This function checks GetMaxHumanPlayers 
					on linux, so patching this to an unconditional jump 
					removes a check on maxplayers.
			   */
			"HumanPlayerLimitReached"
			{
				"library"	"server"
//				"linux"		"\x7E\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A"
				/* linux: 7E ? 8B ? ? 89 ? ? ? 8B ? ? 89 ? ? ? 8B ? ? 89 ? ? ? 8B ? ? 89 ? ? ? 8B ? ? 89 ? ? ? 8B ? ? */
				"windows" "\x7C\x2A\x8B\x4D\x2A\x8B\x55\x2A\x50\x57\x68"
				/* windows: 7C ? 8B 4D ? 8B 55 ? 50 57 68 */			
			}
			
/*********************************************************************
****************** MISC USEFUL NATIVES *******************************
*********************************************************************/			

			/* CTerrorGameRules::IsMissionFinalMap()
				Uses campaign mission file to determine if the current map 
				is a Final(e) map.
				Called from CDirectorVersusMode::EndVersusModeRound(), look near string "versus_match_finished"
				*/
			"IsMissionFinalMap"
			{
				"library"	"server"
				"linux"		"@_ZN16CTerrorGameRules17IsMissionFinalMapEv"
				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x28\x56\xFF\xD2\x8B\x10\x8B\xC8\x8B\x42\x04\x6A\x00\xFF\xD0\x8B\xF0\x85\xF6\x75\x04\xB0" 
							/* 8B 0D ? ? ? ? 8B 01 8B 50 28 56 FF D2 8B 10 8B C8 8B 42 04 6A 00 FF D0 8B F0 85 F6 75 04 B0 */
			}
			/* CDirector::ResetMobTimer()
				Resets the Director's natural horde timer. Normally this
				is called when a horde is spawned naturally or by boomer.
				Small function, nearly hits another segment in the file.
				
				- Find it through only xref, which is setting up ScriptDesc structures: string "Trigger a mob as soon as possible when"
				- If you go past the first call, you should hit unique bytes in sig making
				*/
			"ResetMobTimer"
			{
				"library"	"server"
				"linux"		"@_ZN9CDirector13ResetMobTimerEv"
				"windows"	"\x55\x8B\xEC\x51\x56\x57\x8D\xB9\x2A\x2A\x2A\x2A\x8B\xCF\xE8\x2A\x2A\x2A\x2A\xD9"
							/* 55 8B EC 51 56 57 8D B9 ? ? ? ? 8B CF E8 ? ? ? ? D9 */
			}
			/* CGameRulesProxy::NotifyNetworkStateChanged()
				This function is called before changing a variety of 
				pieces of networked data (data which is reflected in network
				game states).
				
				- Find "Going to intermission...\n" in CGameRules::GoToIntermission
				- Last call in the func
				*/
			"NotifyNetworkStateChanged"
			{
				"library"	"server"
				"linux"		"@_ZN15CGameRulesProxy25NotifyNetworkStateChangedEv"
				"windows"	"\xA1\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x80\x78"
							/* A1 ? ? ? ? 85 C0 74 ? 80 78 */
			}
		}
	}
}
