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What is ProMod?
ProMod is a configuration for Left 4 Dead 2 built for Confogl with the purpose of making competitive play more balanced and interesting. It's the most recent set of changes from an evolving set of ideas put forth from other configs such as Fresh and Metafogl, as well as the community.
What's changed?
Below are all the changes made for a 4v4 ProMod match. //!match promod
Health:
Weapons:
Items:
Special infected:
Common infected:
Survivor:
Round balancing:
Statistics:
Custom distance bonuses:
Alternate configs
The ProMod package contains other configs than just the standard 4v4 competitive setup. All configs share by default the changes of the latest ProMod above, but with additional changes below.
!match promodhr
A match for 8 players. Additional changes include:
- Hunting rifle restricted to 1
- Hunting rifle clipsize decreased to 10
- Hunting rifle damage to Tank decreased to 75
- Static sniper spawns on Parish 2
- Tank slowdown removed
!match parity
A match for 8 players. Additional changes include:
- Damage bonus scoring system
- Survivors automatically receive health kits upon leaving saferoom
- First aid kits give temporary health
- First aid kits can't reset downs or black and white
!match pm3v3
A match for 6 players. Additional changes include:
- Hunter, Jockey, Charger, and Smoker
- Tank health set to 4500
- Uzi restricted to 2
- Bunny hopping allowed
- Special Infected spawn timers set to 13 seconds
- Reduced common infected numbers
- Pills found outside saferoom reduced to 1 (except 3 on finales)
!match pm2v2
A match for 4 players. Additional changes include:
- Hunter, Jockey, and Charger
- Tank health set to 3000
- Bunny hopping allowed
- Special Infected spawn timers set to 11 seconds
- Reduced common infected numbers
- Pills outside saferoom removed (except 2 on finales)
!match pm1v1
A match for 2 players. Additional changes include:
- Hunter and Jockey
- Tanks completely removed
- Bunny hopping allowed
- Special Infected incaps do 33 damage then instantly die
- Special Infected scratches do 0 damage
- Special Infected spawn timers set to 4 seconds
- Shove fatigue starts at maximum level
- Reduced common infected numbers
- Pills outside saferoom removed (except 1 on finales)
!match deadman
A match for 2 players. Additional changes include:
- Hunter only
- Tank health set to 2000
- Tank grace period increased to 35 seconds
- Tank dies instead of passing to AI
- Distance points frozen when Tank is alive
- Bunny hopping allowed
- Special Infected incaps do 33 damage then instantly die
- Special Infected scratches do 0 damage
- Special Infected spawn timers set to 4 seconds
- Shove fatigue starts at maximum level
- Reduced common infected numbers
- Pills outside saferoom removed (except 1 on finales)
!match hunters
A match for 8 players. Additional changes include:
- Hunter only
- Uzi restricted to 2
- Melee Weapons restricted to 2
- Magnums replaced with pistols
- Bunny hopping allowed
- Special Infected spawn timers set to 17 seconds
- Shove fatigue starts at maximum level
- Pills outside saferoom removed (except 4 on finales)
!match hunters3v3
A match for 6 players. Additional changes include:
- Hunter only
- Tank health set to 4500
- Uzi restricted to 2
- Melee Weapons restricted to 2
- Magnums replaced with pistols
- Bunny hopping allowed
- Special Infected spawn timers set to 13 seconds
- Shove fatigue starts at maximum level
- Reduced common infected numbers
- Pills outside saferoom removed (except 3 on finales)
!match hunters2v2
A match for 4 players. Additional changes include:
- Hunter only
- Tank health set to 3000
- Uzi restricted to 1
- Melee Weapons restricted to 1
- Magnums replaced with pistols
- Bunny hopping allowed
- Special Infected spawn timers set to 11 seconds
- Shove fatigue starts at maximum level
- Reduced common infected numbers
- Pills outside saferoom removed (except 2 on finales)
!match hunters1v1
A match for 2 players. Additional changes include:
- Hunter only
- Tanks completely removed
- Bunny hopping allowed
- Special Infected incaps do 33 damage then instantly die
- Special Infected scratches do 0 damage
- Special Infected spawn timers set to 4 seconds
- Shove fatigue starts at maximum level
- Reduced common infected numbers
- Pills outside saferoom removed (except 1 on finales)
!match retro
A match for 8 players. Additional changes include:
- 3 Hunters, 1 Smoker, and 1 Boomer
- Quadcaps possible with normal sac order rules
- Shotgun max ammo increased to 128
- Uzi max ammo reduced to 480
- Chrome Shotgun replaced with Pump Shotgun
- Silenced Uzi replaced with Uzi
- Pump Shotgun buffed in accuracy, damage, and spread
- Uzi unrestricted
- Melee weapons removed
- Magnums replaced with pistols
- Bunny hopping allowed
- Water slowdown removed
- Boomer scratches do 2 damage
- Special Infected spawn timers set to 17 seconds
- Pills outside saferoom removed (except 4 on finales)
